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GHOST OUTTA HERE

CASUAL MOBILE GAME

An endless runner inspired game, Ghost Outta Here is a casual mobile game where you embody a ghost that is escaping from some ghost busters that want to capture you.

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Using your phone's screen, navigate through a Procedurally Generated terrain, avoid obstacles, use wind turbulences and magic circles to launch yourself, and the best part, possess objects found in the forest to your advantage.

Built in Unity 6.3

Made for Florida Interactive Entertainment Academy

Tech Design 3 Project

The map generates multiple lanes from several randomly selected sections, which are Prefabs. This is what gives it the very dense look, since all sections are very populated.

Procedural Generation

The player doesn't need to worry about camera control, since all of it is automated. Move to the right or left, and the camera will follow.

Camera Orbiter

VERY IMPORTANT

If the player is falling at a certain minimum speed, the camera will pan down a bit to allow them to look where they are going to land.

It's one of those subtle design choices that you don't notice until it's not there.

The game uses a possession system, where via an Interface, a GameObject becomes able to be the new controlled pawn, allowing for unique interactions and pseudo characters to be used by the player.

Possessable GameObjects

Cannon

Car

Spaceship

Possession in succession

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