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2D platformer of a fast character with a rhythm mechanic where the player has to hit 4 consecutive times to the beat of the music.

The game features 3 playable levels, inventory system, consumable items, item upgrades, and more. Curated to make it a complete package experience.

Synth Strain

Solo Projects

My Projects

ASTRAL LINK

Play as two characters at the same time, using only one controller, and solve unique puzzles.

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With a focus on character control and fixed camera angles, the player must navigate the levels carefully made to take advantage of this mechanic.

Ghost Outta Here

Mobile game where the goal is to go as far away as possible while avoiding procedurally generated obstacle sections.

Possess multiple objects that change how the character controls, and try to beat your own high score.

SITE UNSEEN

A stealth-combat game prototype in which the enemy AI uses a hybrid between Behavior Trees and Finite State Machines to make the enemies look for you and fight.

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Done entirely in Unreal Engine 5 with C++ and GAS.

Capstone Project

REGRADABLE

TECHNICAL DESIGNER

A fast-paced 3D action movement platformer where you use the enemies and your environment to move around the levels.

Made using Unreal Engine 5 Blueprints, Gameplay Ability System (GAS), and some C++.

SAIL MASTER

NAVIGATION AND MISSION SYSTEM DEVELOPER

Learn how to sail the ocean at night using traditional tools and the stars as your guide.

I worked on the boat navigation control, the sailing and wind mechanic, the mission system with UI, and the water shader.

Room to Grow

Gameplay Developer

A narrative-driven game where you use a motivation system to complete tasks around your house and face your inner demons.

I worked on the character controller, the transition system, the interactable objects, and the 2D demon fight.

Group Projects

Sandwich Showdown

Gameplay Developer

A party mobile friendly game where you join one of 3 teams and draw your own ingredient for a themed sandwich and vote for the best one.

I implemented the stackable objects along with the ingredient and sandwich reveal, as well as the drawing system.

​SPY N' GUY

3CS DEVELOPER

A cooperative two-player experience where roles are split between a spy and a hacker. Success hinges on clear communication to navigate complex environments. As my debut student project, this marked my first journey into developing character mechanics.

Other Games

ENDLESS RUNNER

Unreal Engine Blueprints

Developed in Unreal Engine 5 Blueprints, this project highlights my focus on creating seamless and responsive character controls. I prioritized player agency while mastering the technical complexities required to deliver a fluid gameplay experience.

BOGGLE

Unity UI Toolkit

Built in Unity using UI Toolkit, I replicated the Boggle search logic and designed an intuitive selection system for seamless word entry. This version supports versatile gameplay across grid sizes ranging from 3x3 up to 6x6.

Minesweeper Terminal edition

PURE C#

An original C# recreation built in Visual Studio, featuring a custom terminal-based UI with specialized characters and color palettes.

It replicates the classic logic and offers all three standard challenge tiers.

Minesweeper Unity Version

Unity Canvas UI

By adapting the core logic from the terminal version, I developed a fully interactive Unity port.

This iteration features a polished point-and-click interface while maintaining a modular code architecture.

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