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Synth Strain

Solo project

2D platformer of a fast character with a rhythm mechanic where the player has to hit 4 consecutive times to the beat of the music.

The game features 3 playable levels, inventory system, consumable items, item upgrades, and more. Curated to make it a complete package experience.

Projects

Regradable

Technical Designer

A fast-paced 3D action movement platformer where you use the enemies and your environment to move around the levels.

Made using Unreal Engine 5 Blueprints, Gameplay Ability System (GAS), and some C++.

SITE UNSEEN

Solo project

A stealth-combat game prototype in which the enemy AI uses a hybrid between Behavior Trees and Finite State Machines to make the enemies look for you and fight.

Done entirely in Unreal Engine 5 with C++ and GAS.

Technical designer | 3Cs Developer

JORGE PALADINES

My design philosophy places the player impact at the core. I emphasize the logic and feel of movement, crafting control schemes that are both responsive and elegant.

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Skills & Expertise

3Cs Development

My main focus is on making sure the playable character is given the priority it deserves, creating a smooth and satisfying gameplay experience.

Game Engines

Extensive work using Unity and Unreal Engine. Focused on gameplay and systems design using C#, C++ and Blueprints.

Gameplay Mechanics

Creating complex systems that give the player a fun game loop is one of my greatest passions in game design.

Connect With ME

Direct Inquiries

jorge.paladines.bossano@gmail.com

SOCIAL MEDIA
Recruitment & Collaboration

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