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Room to grow

Narrative Driven First Person game

You messed up your presentation to the professor, and now you need to find motivation to make it better for next time. Find it in everyday tasks.

 

You fight demons in a 2D mini game to build up your motivation. In the final task you are faced with creepy mannequins that represent your inner demons, and you have to click on them to make them disappear.

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What I worked on:

- Character Controller

- Cutscene transition system

- Interactable objects' behavior

- 2D Demon Fight

- Tweaking the Final 3D Demon Fight

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